Violence in Video Games
by Gimpel, Diane Marczely
Publisher
Core Library
Publication
Jan 01, 2013
Series
Format
Paperback/Softback
Illustrated
No
Dimensions
7.25 x 9.25 x 1 in
ISBN
9781617837364
Pages
48
Age
8 - 12 years
Category
Character DevelopmentTechnology
Rights Sold
*DropCap does not represent Chinese (Simplified) Print language rights
Description
Related Titles
| Publisher | ABDO |
| Publication | Jan 01, 2013 |
| Format | Paperback/Softback |
| ISBN | 9781617837364 |
| Pages | 48 |
| Age | 8 - 12 |
| Price |
Categories
Character DevelopmentTechnology
BISAC Codes
JUVENILE NONFICTION / Social Issues / Violence
JUVENILE NONFICTION / Games & Activities / Video & Electronic Games
Violence in Video Games
by Gimpel, Diane Marczely
Violence in Video Games provides a balanced look at a hot-button topic. Discover the controversy over whether video game violence affects players and crime statistics, as well as the history of video games, ratings systems, and the First Amendment. Full-color photos, a glossary, an index, sidebars, primary source documents, and other creative content enhance the book. It also includes prompts and activities that directly engage students in developing the reading, writing, and critical thinking skills required by the Common Core standards. This well-researched title has a credentialed content consultant and aligns with Common Core and state standards. Core Library is an imprint of ABDO Publishing Company.
Author
Current Licenses(Sold)
Note: DropCap does not represent Chinese (Simplified) Print language rights.